How to Begin Implementing a UDP Projects Using NS3

Implementing a UDP (User Datagram Protocol) project in NS-3 includes the replicate a UDP congestion for investigate the features, such as connectionless nature, packet loss, and performance of parameter metrics such as throughput and delay. Below is a step-by-step guide:

Steps to Begin Implementing a UDP Projects Using NS3

  1. Understand UDP in NS-3

UDP is a lightweight, connectionless protocol. Different TCP does not assurance for delivery, ordering, or error correction, making it appropriate for real-time applications such as video streaming and VoIP.

  1. Define Project Objectives
  • It replicates the UDP traffic among nodes.
  • Investigate the performance of parameter metrics such as throughput, delay, jitter, and packet loss.
  • Validate the UDP in change the network topologies or below the various congestion of load.
  1. Install and Set Up NS-3
  • Install NS-3: Download the latest version from the NS-3 website.
  • Familiarize by related components:
    • Applications Module: Intended for UDP traffic for sample OnOffApplication, PacketSink).
    • Internet Module: Designed for IP-based networking.
  1. Design the Network

Key Components:

  1. Nodes: Signify the devices in a network.
  2. Links: Describe the communication channels for instance wired, wireless.
  3. Traffic Model: it replicates the UDP congestion using OnOffApplication and PacketSink.
  1. Implement the Simulation

Step A: Create Nodes

Build nodes for communication.

NodeContainer nodes;

nodes.Create(2); // 2 nodes: sender and receiver

Step B: Set Up Links

Configure point-to-point connection among nodes.

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

 

NetDeviceContainer devices = pointToPoint.Install(nodes);

Step C: Install Internet Stack

Install the Internet stack for enable the IP-based communication.

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper ipv4;

ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = ipv4.Assign(devices);

Step D: Set Up UDP Traffic

  1. Install Traffic Source:
    • Use OnOffApplication for replicate the UDP congestion from the sender.

uint16_t port = 9; // UDP port

OnOffHelper onOff(“ns3::UdpSocketFactory”, InetSocketAddress(interfaces.GetAddress(1), port));

onOff.SetAttribute(“DataRate”, StringValue(“1Mbps”));

onOff.SetAttribute(“PacketSize”, UintegerValue(1024));

ApplicationContainer senderApp = onOff.Install(nodes.Get(0)); // Node 0 is the sender

senderApp.Start(Seconds(1.0));

senderApp.Stop(Seconds(10.0));

  1. Install Traffic Sink:
    • Use the tool like PacketSink for receive and calculate the UDP traffic.

PacketSinkHelper packetSink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), port));

ApplicationContainer receiverApp = packetSink.Install(nodes.Get(1)); // Node 1 is the receiver

receiverApp.Start(Seconds(1.0));

receiverApp.Stop(Seconds(10.0));

  1. Configure Simulation Parameters

Set the replication duration for execution:

Simulator::Stop(Seconds(15.0));

Simulator::Run();

Simulator::Destroy();

  1. Evaluate Performance
  1. Metrics to Analyze:
    • Throughput: Measure the data received at the receiver.
    • Packet Loss: Associate the forwarding and received packets.
    • Delay: Calculate the duration packets for reach the receiver.
  2. Extract Results:
    • Use the tool PacketSink statistics for throughput and packet loss.

Ptr<PacketSink> sink = DynamicCast<PacketSink>(receiverApp.Get(0));

std::cout << “Total Bytes Received: ” << sink->GetTotalRx() << std::endl;

  1. Visualization:
    • Use the tool NetAnim for packet flow envision.
    • Transfer the data performance metrices for analysis in Python or MATLAB.
  1. Advanced Features
  1. Add Traffic Patterns:
    • Replicate for several UDP streams through installing further OnOffApplication and PacketSink instances.
  2. Introduce Network Conditions:
    • It replicates the packet loss or delay using ErrorModel.

Ptr<RateErrorModel> errorModel = CreateObject<RateErrorModel>();

errorModel->SetAttribute(“ErrorRate”, DoubleValue(0.01)); // 1% packet loss

devices.Get(1)->SetAttribute(“ReceiveErrorModel”, PointerValue(errorModel));

  1. Test in Wireless Networks:
    • Exchange the PointToPointHelper with WifiHelper for wireless replication.
  2. QoS Testing:
    • Prioritize or throttle the UDP congestion using for traffic control components.

 

Sample Complete Code Framework

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

int main() {

// Create Nodes

NodeContainer nodes;

nodes.Create(

// Configure Point-to-Point Link

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices = pointToPoint.Install(nodes);

// Install Internet Stack

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper ipv4;

ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = ipv4.Assign(devices);

// Set Up UDP Traffic

uint16_t port = 9;

OnOffHelper onOff(“ns3::UdpSocketFactory”, InetSocketAddress(interfaces.GetAddress(1), port));

onOff.SetAttribute(“DataRate”, StringValue(“1Mbps”));

onOff.SetAttribute(“PacketSize”, UintegerValue(1024));

ApplicationContainer senderApp = onOff.Install(nodes.Get(0));

senderApp.Start(Seconds(1.0));

senderApp.Stop(Seconds(10.0));

PacketSinkHelper packetSink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), port));

ApplicationContainer receiverApp = packetSink.Install(nodes.Get(1));

receiverApp.Start(Seconds(1.0));

receiverApp.Stop(Seconds(10.0));

// Run Simulation

Simulator::Stop(Seconds(15.0));

Simulator::Run();

Simulator::Destroy();

// Display Results

Ptr<PacketSink> sink = DynamicCast<PacketSink>(receiverApp.Get(0));

std::cout << “Total Bytes Received: ” << sink->GetTotalRx() << std::endl;

return 0;

}

From this approach, you can able to learn and understand the basic to advanced features to replicate the user datagram protocol in ns3 tool and also we plan to deliver more information regarding these processes.