How to Begin Implement Unicast Routing in NS3
To start implementing Unicast Routing using NS3, we will need to design a routing protocol, which manages unicast traffic. Unicast routing encompasses to transmit the packets from a single source to a single destination according to the routing table. NS3 environment offers a base class, Ipv4RoutingProtocol that we able to prolong execution of unicast routing protocol.
Below is a step-by-step guide on how to execute the unicast routing in NS3:
Steps to Begin Implement Unicast Routing in NS3
Step 1: Understand Unicast Routing
- Core Concepts:
- A unicast routing protocol determines the optimal route to transmit the packets to a certain destination.
- Applies a routing table including entries within the form:
Destination -> Next Hop
- Instances of unicast routing protocols:
- Dynamic Routing such as OSPF, AODV
- Static Routing
- Instances of unicast routing protocols:
- Steps for Implementation:
- Describe the routing protocol.
- Make and sustain a routing table.
- Execute the packet forwarding depends on routing table.
- Manage route updates for dynamic protocols.
Step 2: Set Up NS3 Environment
- Create a Protocol Directory:
- Make a new protocol directory in src/, for example src/unicast-routing/.
- Add Required Files:
- unicast-routing-protocol.cc: Execution file.
- unicast-routing-protocol.h: Header file for the unicast routing protocol.
- unicast-routing-helper.h and unicast-routing-helper.cc: For incorporation, we can utilize Helper classes.
- Update Build System:
- Adjust the wscript using src/ with the new module for updating the system.
Step 3: Design the Unicast Routing Protocol
Define the Protocol Class
To execute unicast routing logic, we need to prolong the Ipv4RoutingProtocol class.
Header File (unicast-routing-protocol.h)
#include “ns3/ipv4-routing-protocol.h”
#include “ns3/socket.h”
#include “ns3/timer.h”
#include <map>
class UnicastRoutingProtocol : public ns3::Ipv4RoutingProtocol {
public:
static ns3::TypeId GetTypeId (void);
UnicastRoutingProtocol ();
virtual ~UnicastRoutingProtocol ();
// Override Ipv4RoutingProtocol methods
virtual ns3::Ptr<ns3::Ipv4Route> RouteOutput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<ns3::NetDevice> oif,
ns3::Socket::SocketErrno &sockerr);
virtual bool RouteInput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<const ns3::NetDevice> idev,
ns3::UnicastForwardCallback ucb,
ns3::MulticastForwardCallback mcb,
ns3::LocalDeliverCallback lcb,
ns3::ErrorCallback ecb);
void AddRoute (ns3::Ipv4Address destination, ns3::Ipv4Address nextHop, uint32_t interface);
void RemoveRoute (ns3::Ipv4Address destination);
private:
struct RouteEntry {
ns3::Ipv4Address nextHop;
uint32_t interface;
};
std::map<ns3::Ipv4Address, RouteEntry> m_routingTable; // Destination -> RouteEntry
};
Implement Core Functions
Add and Remove Routes
Enable the routing protocol for dynamically or statically integrating and eliminating the routes.
void UnicastRoutingProtocol::AddRoute (ns3::Ipv4Address destination, ns3::Ipv4Address nextHop, uint32_t interface) {
RouteEntry entry = {nextHop, interface};
m_routingTable[destination] = entry;
}
void UnicastRoutingProtocol::RemoveRoute (ns3::Ipv4Address destination) {
m_routingTable.erase(destination);
}
Route Output
Manage the route outgoing packets and compute the next hop.
ns3::Ptr<ns3::Ipv4Route> UnicastRoutingProtocol::RouteOutput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<ns3::NetDevice> oif,
ns3::Socket::SocketErrno &sockerr) {
ns3::Ptr<ns3::Ipv4Route> route = ns3::Create<ns3::Ipv4Route> ();
auto it = m_routingTable.find(header.GetDestination());
if (it != m_routingTable.end()) {
route->SetGateway(it->second.nextHop);
route->SetOutputDevice(oif);
return route;
} else {
sockerr = ns3::Socket::ERROR_NOROUTETOHOST;
return nullptr;
}
}
Route Input
Find out whether transmitting or locally distributing and manage the route incoming packets.
bool UnicastRoutingProtocol::RouteInput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<const ns3::NetDevice> idev,
ns3::UnicastForwardCallback ucb,
ns3::MulticastForwardCallback mcb,
ns3::LocalDeliverCallback lcb,
ns3::ErrorCallback ecb) {
if (header.GetDestination() == m_selfAddress) {
lcb(packet, header, 0); // Deliver locally
return true;
}
auto it = m_routingTable.find(header.GetDestination());
if (it != m_routingTable.end()) {
ucb(packet, header, it->second.nextHop, it->second.interface); // Forward
return true;
}
ecb(packet, header, ns3::Ipv4Header::DESTINATION_UNREACHABLE);
return false;
}
Step 4: Write a Helper Class
Make a helper class to make simpler incorporation into replications.
#include “unicast-routing-protocol.h”
class UnicastRoutingHelper {
public:
void Install (ns3::NodeContainer nodes) {
for (auto it = nodes.Begin(); it != nodes.End(); ++it) {
ns3::Ptr<UnicastRoutingProtocol> protocol = ns3::CreateObject<UnicastRoutingProtocol>();
(*it)->AggregateObject(protocol);
}
}
};
Step 5: Write a Simulation Script
Example Simulation Script
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “unicast-routing-helper.h”
using namespace ns3;
int main (int argc, char *argv[]) {
NodeContainer nodes;
nodes.Create (4);
InternetStackHelper stack;
stack.Install (nodes);
UnicastRoutingHelper unicastHelper;
unicastHelper.Install (nodes);
PointToPointHelper p2p;
p2p.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));
p2p.SetChannelAttribute (“Delay”, StringValue (“2ms”));
p2p.Install (nodes.Get (0), nodes.Get (1));
p2p.Install (nodes.Get (1), nodes.Get (2));
p2p.Install (nodes.Get (2), nodes.Get (3));
Ipv4AddressHelper ipv4;
ipv4.SetBase (“10.1.1.0”, “255.255.255.0”);
ipv4.Assign (p2p.GetNetDeviceContainer());
// Add static routes
ns3::Ptr<UnicastRoutingProtocol> routingProtocol = nodes.Get(0)->GetObject<UnicastRoutingProtocol>();
routingProtocol->AddRoute(Ipv4Address(“10.1.1.3”), Ipv4Address(“10.1.1.2”), 1);
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
Step 6: Compile and Run
- Build the Protocol:
./waf configure
./waf build
- Run the Simulation:
./waf –run your-script
Step 7: Analyze and Extend
- Use Tracing Tools:
- Allow tracing with the support of tools like AsciiTraceHelper or PcapHelper.
- Enhancements:
- Integrate assist for dynamic route updates.
- Incorporate with performance parameters such as latency, bandwidth, or congestion.
We have provided a clear structure that helps for implementing and analyzing Unicast Routing using NS3 environment. We are prepared to expand it further for advanced understanding regarding this routing.