How to Begin Implement Network Transmission Speed in NS3
To implement and examine the Network Transmission Speed in ns-3, follow these steps. Network transmission speed are calculates the rate of that data is successfully has communicated from the sender to a receiver, frequently stated in bits per second (bps).
Steps to Begin Implement Network Transmission Speed in NS3
- Understand Transmission Speed
Transmission speed can be subjective through:
- Link bandwidth: The physical layer has helps through the maximum data rate.
- Packet size: Larger packets can affect the communication speed due to fragmentation or overhead.
- Latency: It contains the processing, queuing, and broadcast delays.
- Error rate and retransmissions: Improve the overhead and decrease the effective communication speed.
- Set up Your Environment
Assure the ns-3 is installed and functional. Use the suitable components such as Wi-Fi, Point-to-Point, or LTE according to their environment.
- Create a Network Topology
Example: Point-to-Point Network
NodeContainer nodes;
nodes.Create(2); // One sender and one receiver
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”)); // Link bandwidth
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”)); // Link delay
NetDeviceContainer devices = pointToPoint.Install(nodes);
- Set Up the Internet Stack
Install the Internet stack for IP-based communication:
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces = address.Assign(devices);
- Generate Traffic
for replicate the congestion install applications.
Example: UDP Traffic
UdpEchoServerHelper echoServer(9);
ApplicationContainer serverApps = echoServer.Install(nodes.Get(1)); // Receiver
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(interfaces.GetAddress(1), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(1000));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(0.01))); // 10ms interval
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024)); // 1KB packets
ApplicationContainer clientApps = echoClient.Install(nodes.Get(0)); // Sender
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
- Measure Transmission Speed
FlowMonitor used to calculate the performance of transmission.
Install FlowMonitor
FlowMonitorHelper flowmon;
Ptr<FlowMonitor> monitor = flowmon.InstallAll();
Simulator::Stop(Seconds(10.0));
Simulator::Run();
monitor->CheckForLostPackets();
Ptr<Ipv4FlowClassifier> classifier = DynamicCast<Ipv4FlowClassifier>(flowmon.GetClassifier());
std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats();
for (auto& flow : stats) {
double throughput = flow.second.rxBytes * 8.0 / (flow.second.timeLastRxPacket.GetSeconds() – flow.second.timeFirstTxPacket.GetSeconds()); // bps
std::cout << “Flow ” << flow.first << ” Transmission Speed: ” << throughput / 1e6 << ” Mbps\n”;
}
- Track Sent and Received Packets
Use callbacks to log packets forward and received, and estimate the transmission speed manually.
Count Packets and Bytes
uint64_t bytesSent = 0, bytesReceived = 0;
void PacketSentCallback(Ptr<const Packet> packet) {
bytesSent += packet->GetSize();
}
void PacketReceivedCallback(Ptr<const Packet> packet) {
bytesReceived += packet->GetSize();
}
devices.Get(0)->TraceConnectWithoutContext(“MacTx”, MakeCallback(&PacketSentCallback));
devices.Get(1)->TraceConnectWithoutContext(“MacRx”, MakeCallback(&PacketReceivedCallback));
Calculate Transmission Speed
At the final replication of transmission speed:
Simulator::Schedule(Seconds(10.0), [] {
double transmissionSpeed = bytesReceived * 8.0 / 10.0; // bps (assuming 10s simulation time)
std::cout << “Transmission Speed: ” << transmissionSpeed / 1e6 << ” Mbps\n”;
});
- Enable Tracing
ASCII and PCAP Tracing
Log packet actions for further analysis:
AsciiTraceHelper ascii;
pointToPoint.EnableAsciiAll(ascii.CreateFileStream(“transmission_speed.tr”));
pointToPoint.EnablePcapAll(“transmission_speed”);
- Visualize Results
- Distribute the transmission speed data to MATLAB or Excel for graphing.
- Use to visualize packet transmission like as NetAnim:
AnimationInterface anim(“transmission_speed.xml”);
- Experiment with Parameters
- Bandwidth: Validate by modify the data rates for sample 1Mbps, 10Mbps.
- Packet Size: Designed for following the impact of increase or decrease the packet size.
- Traffic Load: It replicates the high congestion environment through decrease the packet interval.
- Error Models: It determine the error pattern to estimate the effect:
Ptr<RateErrorModel> errorModel = CreateObject<RateErrorModel>();
errorModel->SetAttribute(“ErrorRate”, DoubleValue(0.01)); // 1% error rate
devices.Get(1)->SetAttribute(“ReceiveErrorModel”, PointerValue(errorModel));
- Run the Simulation
It executes the outcomes for analysis:
Simulator::Run();
Simulator::Destroy();
We demonstrate how to calculate the network transmission speed in ns3 tool that has setup and configure the network model then apply the packet transmission logic then analyse the results. A secondary manual will provide answers to any further questions about this project