How to Begin Implement Network Response Time in ns3

To begin the network response time in NS3 has contain calculate for the duration of a request to travel from the source to destination and response for return the source. This metric is commonly used in client-server or query-response systems.

Steps to Implement Network Response Time in NS3

  1. Understand Network Response Time
  • Definition: The total time taken for a round trip of a request-response process: Response Time=Request Time+Response Transmission Time+Processing Time at Destination\text{Response Time} = \text{Request Time} + \text{Response Transmission Time} + \text{Processing Time at Destination}Response Time=Request Time+Response Transmission Time+Processing Time at Destination
  • Components:
    • Request Time: The request to reach the server for during the duration.
    • Processing Time: Time over the processing for request in the server.
    • Response Time: Time taken for the response to travel back to the client.
  1. Set up NS3 Simulation
  1. Install NS3:
    • Assure tool NS3 is installed on the system. Download it from the NS3 website.
  2. Define Network Topology:
    • Use a simple point-to-point or further complex network topology according to their needs.
  1. Track Round-Trip Time
  • Enhance the timestamps for the request in the client.
  • Seizure the response for the client and measure the duration various after among the request was forward the response of received.
  1. Implement Response Time Measurement

Under is a sample tool NS3 script for compute the network response time.

Example Script: Network Response Time in NS3

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

class ResponseTimeTracker {

public:

void RecordRequestTime(Ptr<const Packet> packet) {

m_requestTime = Simulator::Now();

}

void RecordResponseTime(Ptr<const Packet> packet) {

Time responseTime = Simulator::Now() – m_requestTime;

NS_LOG_UNCOND(Simulator::Now().GetSeconds() << “s: Response Time = ” << responseTime.GetMilliSeconds() << ” ms”);

}

 

private:

Time m_requestTime;

};

ResponseTimeTracker responseTimeTracker;

void SendRequest(Ptr<Socket> socket, Ipv4Address serverAddress, uint16_t serverPort) {

Ptr<Packet> requestPacket = Create<Packet>(1024); // 1024-byte request

socket->SendTo(requestPacket, 0, InetSocketAddress(serverAddress, serverPort));

responseTimeTracker.RecordRequestTime(requestPacket);

}

void ReceiveResponse(Ptr<Socket> socket) {

Ptr<Packet> responsePacket = socket->Recv();

responseTimeTracker.RecordResponseTime(responsePacket);

}

void HandleRequest(Ptr<Socket> socket) {

Ptr<Packet> requestPacket = socket->Recv();

Time processingDelay = MilliSeconds(5); // Simulate server processing delay

Simulator::Schedule(processingDelay, [socket, requestPacket]() {

socket->Send(requestPacket); // Echo back the request as the response

});

}

int main(int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse(argc, argv);

NodeContainer nodes;

nodes.Create(2); // Client and Server

// Configure Point-to-Point link

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“5ms”));

NetDeviceContainer devices = pointToPoint.Install(nodes);

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign(devices);

// Create sockets

Ptr<Socket> clientSocket = Socket::CreateSocket(nodes.Get(0), TypeId::LookupByName(“ns3::UdpSocketFactory”));

Ptr<Socket> serverSocket = Socket::CreateSocket(nodes.Get(1), TypeId::LookupByName(“ns3::UdpSocketFactory”));

uint16_t serverPort = 8080;

serverSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), serverPort));

serverSocket->SetRecvCallback(MakeCallback(&HandleRequest));

clientSocket->SetRecvCallback(MakeCallback(&ReceiveResponse));

// Schedule client to send requests

Simulator::Schedule(Seconds(1.0), &SendRequest, clientSocket, interfaces.GetAddress(1), serverPort);

Simulator::Run();

Simulator::Destroy();

return 0;

}

Explanation of the Script

  1. Client-Server Topology:
    • The replication consists of two nodes: a client and a server have linked through a point-to-point connection.
  2. Response Time Measurement:
    • The ResponseTimeTracker class monitor the time a request for forward and the duration of response is received.
    • Response time is measured as:

Time responseTime = Simulator::Now() – m_requestTime;

  1. Simulated Processing Delay:
    • The processing delay of 5ms is further at the server for replicate a real-world behavior.
  2. Packet Flow:
    • The client forwards the request for the server.
    • The server processes for request and forward a response.
    • The client measure the response time.
  1. Run the Simulation
  1. Build the script:

./waf –run “your-script-name”

  1. Follow the logs for response duration values.
  1. Analyze Results
  • Gather the response time for several data requests.
  • Analyze metrics like:
    • Average Response Time
    • Maximum and Minimum Response Time
    • Response Time Variations (Jitter)

Advanced Extensions

  1. Multiple Clients:
    • Encompass the replication has involves the numerous clients forwarding the requests to the server.
  2. Realistic Traffic:
    • Use OnOffApplication or same to create a realistic congestion designs.
  3. Dynamic Scenarios:
    • Enhance the mobility models or different connection environments for validate the response time for below various surroundings.
  4. Complex Topologies:
    • It contains the routers and several hops for replicate the larger network settings.
  5. Visualization:
    • Distribute the response time data to tools like MATLAB or Excel for graphical investigation.

From the following steps, we gathered the information about how to setup the network model and how to calculate the response time using the OMNeT++ tool that delivers the valuable insights among the communication system. A follow-up manual will provide more details for any project-related queries.