How to Begin Implement Network Redundancy in NS3
To begin implementing and examining the Network Redundancy using NS3, we will need to adhere given structured approach. Network redundancy denotes the enclosure of additional modules, connections, or routes within a network, making sure that reliability, fault tolerance, and uninterrupted service in the course of failures. Following is a stepwise instruction to get started:
Steps to Begin Implement Network Redundancy in NS3
- Understand Network Redundancy
Redundancy makes sure that the network can be persisted to function if one or more modules weaken. Fundamental forms of redundancy contain:
- Path Redundancy: Numerous paths among the source and destination node.
- Link Redundancy: Additional connections for avoiding the interaction failures.
- Node Redundancy: Backup nodes supports to manage the breakdowns.
- Set Up Your Environment
We can install ns3 environment on the system. Make use of suitable components such as Point-to-Point, Wi-Fi, or LTE according to the redundancy situation.
- Create the Network Topology
Example: Redundant Topology
Make a network topology including redundant routes among the source and destination nodes.
NodeContainer nodes;
nodes.Create(6); // 6 nodes for a redundant topology
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));
// Create primary and redundant links
NetDeviceContainer devices;
devices.Add(pointToPoint.Install(nodes.Get(0), nodes.Get(1)));
devices.Add(pointToPoint.Install(nodes.Get(1), nodes.Get(2)));
devices.Add(pointToPoint.Install(nodes.Get(2), nodes.Get(3))); // Primary path
devices.Add(pointToPoint.Install(nodes.Get(0), nodes.Get(4))); // Redundant path
devices.Add(pointToPoint.Install(nodes.Get(4), nodes.Get(5)));
devices.Add(pointToPoint.Install(nodes.Get(5), nodes.Get(3))); // Redundant path
- Install the Internet Stack
We will want to install internet stack to allow routing protocols using redundant paths.
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces = address.Assign(devices);
Manage the route discovery to leverage a dynamic routing protocol such as OLSR or AODV:
OlsrHelper olsr; // Proactive routing protocol
stack.SetRoutingHelper(olsr);
- Generate Traffic
Replicate the traffic among source and destination, we can install applications.
Example: UDP Traffic
UdpEchoServerHelper echoServer(9);
ApplicationContainer serverApps = echoServer.Install(nodes.Get(3)); // Node 3 as server
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(interfaces.GetAddress(3), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(1000));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(0.01))); // 10ms interval
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024)); // 1KB packets
ApplicationContainer clientApps = echoClient.Install(nodes.Get(0)); // Node 0 as client
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
- Simulate Failures
Launch link or node failures to experiment the redundancy.
Example: Link Failure
Mimic a link failure within the main path:
Simulator::Schedule(Seconds(4.0), [&devices]() {
Ptr<PointToPointNetDevice> dev = DynamicCast<PointToPointNetDevice>(devices.Get(2).Get(0)); // Link Node 1 <-> Node 2
dev->SetReceiveCallback(MakeNullCallback<void, Ptr<NetDevice>, Ptr<const Packet>, uint16_t, const Address &>());
std::cout << “Link between Node 1 and Node 2 failed at time ” << Simulator::Now().GetSeconds() << “s\n”;
});
Example: Node Failure
Replicate a critical node’s failure:
Simulator::Schedule(Seconds(5.0), [&nodes]() {
nodes.Get(1)->GetObject<Ipv4>()->SetDown(); // Node 1 fails
std::cout << “Node 1 failed at time ” << Simulator::Now().GetSeconds() << “s\n”;
});
- Monitor Redundancy Metrics
Measure Packet Loss
During the simulation, monitor the volume of packets that are dropped:
uint32_t packetsLost = 0;
void PacketDroppedCallback(Ptr<const Packet> packet) {
packetsLost++;
std::cout << “Packet dropped at time ” << Simulator::Now().GetSeconds() << “s\n”;
}
Ptr<Queue<Packet>> queue = StaticCast<PointToPointNetDevice>(devices.Get(0).Get(0))->GetQueue();
queue->TraceConnectWithoutContext(“Drop”, MakeCallback(&PacketDroppedCallback));
Measure Recovery Time
After failure, observe the duration for retrieving the traffic:
double recoveryStartTime = 0.0;
double recoveryEndTime = 0.0;
void RecoveryStartCallback() {
recoveryStartTime = Simulator::Now().GetSeconds();
std::cout << “Recovery started at time ” << recoveryStartTime << “s\n”;
}
void RecoveryEndCallback() {
recoveryEndTime = Simulator::Now().GetSeconds();
double recoveryTime = recoveryEndTime – recoveryStartTime;
std::cout << “Recovery completed at time ” << recoveryEndTime << “s\n”;
std::cout << “Recovery Time: ” << recoveryTime << ” seconds\n”;
}
Measure Throughput
Estimate the throughput during and after failures with the support of FlowMonitor:
FlowMonitorHelper flowmon;
Ptr<FlowMonitor> monitor = flowmon.InstallAll();
Simulator::Stop(Seconds(10.0));
Simulator::Run();
monitor->CheckForLostPackets();
Ptr<Ipv4FlowClassifier> classifier = DynamicCast<Ipv4FlowClassifier>(flowmon.GetClassifier());
std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats();
for (auto& flow : stats) {
double throughput = flow.second.rxBytes * 8.0 / (flow.second.timeLastRxPacket.GetSeconds() – flow.second.timeFirstTxPacket.GetSeconds());
std::cout << “Flow ” << flow.first << ” Throughput: ” << throughput / 1e6 << ” Mbps\n”;
}
- Enable Tracing
ASCII and PCAP Tracing
Effectively make logs for in-depth analysis:
AsciiTraceHelper ascii;
pointToPoint.EnableAsciiAll(ascii.CreateFileStream(“network_redundancy.tr”));
pointToPoint.EnablePcapAll(“network_redundancy”);
XML Animation
Utilize NetAnim to envision the redundant paths and failure retrieval:
AnimationInterface anim(“network_redundancy.xml”);
- Experiment with Parameters
- Redundant Links: Experiment various amounts of redundant links.
- Failure Scenarios: Replicate diverse link and node failures situations.
- Traffic Patterns: Examine how redundancy manages various kinds of traffic models.
- Run the Simulation
At the end, we execute the simulation and then examine its outcomes in NS3:
Simulator::Run();
Simulator::Destroy();
With these steps, you can implement and analyze the Network Redundancy using NS3, allowing you to test with metrics, and measure redundancy parameters during the failure. Should you have any queries about this topic, please refer to the supplementary manual.