How to Begin Implement Network Number of Handovers in NS3
To begin implementing the Network Number of Handovers within ns3, we need to follow these several steps. Handovers happen within mobile networks once a device changes from one cell (or base station) to another cell by reason of mobility or network conditions. To estimate the volume of handovers that supports for computing the network efficiency and user experience. Here’s how we can begin:
Steps to Begin Implement Network Number of Handovers in NS3
- Understand Handovers
A handover encompasses to send a link from one access point such as eNodeB in LTE to another. It is impacted by:
- Mobility: Node movement among the cells.
- Signal Quality: Weak signal strength or interference.
- Load Balancing: To minimize congestion by delivering the users through cells.
- Set Up Your Environment
Make sure that we have installed ns3 on the system with appropriate components for cellular interaction like LTE or mmWave.
- Create the Network Topology
Example: LTE Network
Make numerous eNodeBs and user equipment (UE) nodes:
NodeContainer enbNodes;
enbNodes.Create(3); // Three eNodeBs
NodeContainer ueNodes;
ueNodes.Create(1); // One mobile user
MobilityHelper mobility;
mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,
“MinX”, DoubleValue(0.0),
“MinY”, DoubleValue(0.0),
“DeltaX”, DoubleValue(500.0), // Distance between eNodeBs
“DeltaY”, DoubleValue(0.0),
“GridWidth”, UintegerValue(3),
“LayoutType”, StringValue(“RowFirst”));
mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);
mobility.Install(enbNodes);
mobility.SetMobilityModel(“ns3::ConstantVelocityMobilityModel”);
mobility.Install(ueNodes);
Ptr<ConstantVelocityMobilityModel> mob = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();
mob->SetVelocity(Vector(20.0, 0.0, 0.0)); // UE moving at 20 m/s along the X-axis
- Configure the LTE Network
Configure the LTE network with eNodeBs and UE links:
Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();
NetDeviceContainer enbDevs = lteHelper->InstallEnbDevice(enbNodes);
NetDeviceContainer ueDevs = lteHelper->InstallUeDevice(ueNodes);
// Attach UE to the LTE network
lteHelper->Attach(ueDevs.Get(0), enbDevs.Get(0));
- Simulate Handover Conditions
According to the RSRP (Reference Signal Received Power) or other parameters, allow automatic handover:
lteHelper->SetHandoverAlgorithmType(“ns3::A2A4RsrqHandoverAlgorithm”);
lteHelper->SetHandoverAlgorithmAttribute(“ServingCellThreshold”, UintegerValue(30));
lteHelper->SetHandoverAlgorithmAttribute(“NeighbourCellOffset”, UintegerValue(1));
- Track Handovers
Make use of trace callbacks to observe the handovers:
uint32_t handoverCount = 0;
void HandoverStartCallback(std::string context, uint64_t imsi, uint16_t cellId, uint16_t targetCellId) {
handoverCount++;
std::cout << “Handover started for IMSI ” << imsi
<< ” from Cell ” << cellId
<< ” to Cell ” << targetCellId
<< ” at time ” << Simulator::Now().GetSeconds() << “s\n”;
}
// Connect the callback
lteHelper->AddHandoverStartCallback(MakeCallback(&HandoverStartCallback));
- Generate Traffic
Replicate the traffic, we can install applications:
ApplicationContainer serverApps;
ApplicationContainer clientApps;
UdpEchoServerHelper echoServer(9);
serverApps = echoServer.Install(ueNodes.Get(0));
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(Ipv4Address(“7.0.0.1”), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(1000));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(0.01))); // 10ms interval
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024)); // 1KB packets
clientApps = echoClient.Install(ueNodes.Get(0));
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
- Enable Tracing
ASCII and PCAP Tracing
Record all events using ASCII and PCAP for detailed analysis:
lteHelper->EnablePhyTraces();
lteHelper->EnableMacTraces();
lteHelper->EnableRlcTraces();
lteHelper->EnablePdcpTraces();
XML Animation
Envision node movement and handovers utilising NetAnim:
AnimationInterface anim(“handover_analysis.xml”);
- Experiment with Parameters
- Velocity: Experiment with various UE speeds for examining the handover frequency.
- Handover Algorithm: Test with diverse handover mechanisms like A3Rsrp, NoOpHandoverAlgorithm.
- Distance Between eNodeBs: Fine-tune spacing for estimating their influence over handovers.
- Run the Simulation
Now, execute the simulation and monitor its outcomes in NS3:
Simulator::Run();
Simulator::Destroy();
- Analyze Results
Show the total amount of handovers at the end of the simulation:
std::cout << “Total number of handovers: ” << handoverCount << std::endl;
In this manual, implementation and analysis of Network Number of Handovers have been successfully demonstrated with the support of stepwise approach and examples using NS3 simulator. Further assistance regarding this topic will be offered in another guide.