How to Begin Implement Least Cost Routing in NS3
To begin executing Least Cost Routing within NS3 that encompasses to create a routing protocol, which determines the best path among the nodes, depends on a cost metric. The cost can be denoted factors like hop count, link delay, bandwidth, or power utilization. This method is analogous to Dijkstra’s Algorithm or Bellman-Ford Algorithm, which is utilized for determining the shortest path as cost.
Below is a common procedure to start executing Least Cost Routing in NS3:
Steps to Begin Implement Least Cost Routing in NS3
Step 1: Understand Least Cost Routing Basics
- Key Concepts:
- Every single node sustains a routing table including:
- Destination: The target node.
- Next Hop: The intermediate node attaining the destination.
- Cost: The minimum cost to achieve the destination.
- Every single node sustains a routing table including:
- Algorithm Choices:
- Dijkstra’s Algorithm: It utilizes a priority queue for determining the shortest route.
- Bellman-Ford Algorithm: It supports to iteratively modernize routing tables according to the neighbours’ data.
- Cost Metrics:
- Composite parameters to integrate numerous factors.
- Link delay, bandwidth, or energy consumption.
- Hop count (default).
- Workflow:
- Set routing tables.
- Interchange the routing data including neighbors.
- Determine least cost paths depend on the selected metric.
Step 2: Set Up NS3
- Install NS3:
git clone https://gitlab.com/nsnam/ns-3-dev.git
cd ns-3-dev
./ns3 configure –enable-examples –enable-tests
./ns3 build
- Verify Installation: Execute a basic sample script to confirm the set up:
./ns3 run examples/tutorial/first
Step 3: Plan the Protocol Design
- Core Components:
- Routing Table: It saves data for computing the least cost paths.
- Cost Calculation: For cost calculation, it describes the metric.
- Path Computation: Executes the least cost algorithm such as Dijkstra’s or Bellman-Ford to determine the path.
- Implementation Goals:
- Replicate a network topology including weighted links.
- Periodically interchange routing tables for calculating the least cost paths.
- According to the computed paths, we can transmit the packets.
Step 4: Implement Least Cost Routing
Step 4.1: Define the Protocol Class
We need to prolong the Ipv4RoutingProtocol class for making the custom routing protocol:
#include “ns3/ipv4-routing-protocol.h”
#include “ns3/socket.h”
#include <map>
#include <vector>
using namespace ns3;
class LeastCostRouting : public Ipv4RoutingProtocol {
public:
static TypeId GetTypeId(void);
LeastCostRouting();
virtual ~LeastCostRouting();
virtual Ptr<Ipv4Route> RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) override;
virtual bool RouteInput(Ptr<const Packet> packet, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) override;
void NotifyInterfaceUp(uint32_t interface) override;
void NotifyInterfaceDown(uint32_t interface) override;
void StartRouting();
private:
void InitializeRoutingTable();
void SendRoutingUpdates();
void ReceiveRoutingUpdates(Ptr<Socket> socket);
void ComputeLeastCostPaths();
std::map<Ipv4Address, std::pair<Ipv4Address, uint32_t>> m_routingTable; // Destination -> (NextHop, Cost)
std::map<Ipv4Address, std::map<Ipv4Address, uint32_t>> m_topology; // Link costs
Ptr<Socket> m_socket;
};
Step 4.2: Implement Core Functions
- Routing Table Initialization: Set the routing table including direct neighbors.
void LeastCostRouting::InitializeRoutingTable() {
for (uint32_t i = 0; i < GetNode()->GetNDevices(); ++i) {
Ptr<NetDevice> device = GetNode()->GetDevice(i);
Ipv4Address address = GetNode()->GetObject<Ipv4>()->GetAddress(i, 0).GetLocal();
m_routingTable[address] = {address, 0}; // Cost to itself is 0
}
}
- Send Routing Updates: Periodically transmit the routing updates to neighbors.
void LeastCostRouting::SendRoutingUpdates() {
Ptr<Packet> packet = Create<Packet>();
for (const auto &entry : m_routingTable) {
// Serialize routing table entries into packet
}
for (uint32_t i = 0; i < GetNode()->GetNDevices(); ++i) {
Ptr<NetDevice> device = GetNode()->GetDevice(i);
m_socket->SendTo(packet, 0, InetSocketAddress(Ipv4Address(“255.255.255.255”), 9999));
}
Simulator::Schedule(Seconds(10.0), &LeastCostRouting::SendRoutingUpdates, this);
}
- Compute Least Cost Paths: Determine the least cost paths with the support of Dijkstra’s Algorithm.
void LeastCostRouting::ComputeLeastCostPaths() {
std::map<Ipv4Address, uint32_t> distance;
std::map<Ipv4Address, Ipv4Address> previous;
// Initialize distances
for (const auto &node : m_topology) {
distance[node.first] = UINT32_MAX;
}
Ipv4Address source = GetNode()->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal();
distance[source] = 0;
// Dijkstra’s algorithm
while (!distance.empty()) {
auto it = std::min_element(distance.begin(), distance.end(),
[](const auto &a, const auto &b) { return a.second < b.second; });
Ipv4Address current = it->first;
uint32_t currentDist = it->second;
distance.erase(it);
for (const auto &neighbor : m_topology[current]) {
uint32_t newDist = currentDist + neighbor.second;
if (newDist < distance[neighbor.first]) {
distance[neighbor.first] = newDist;
previous[neighbor.first] = current;
}
}
}
// Update routing table
for (const auto &entry : previous) {
m_routingTable[entry.first] = {entry.second, distance[entry.first]};
}
}
- Packet Forwarding: Depends on the least cost routing table, we can send packets.
Ptr<Ipv4Route> LeastCostRouting::RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) {
Ptr<Ipv4Route> route = Create<Ipv4Route>();
auto it = m_routingTable.find(header.GetDestination());
if (it != m_routingTable.end()) {
route->SetDestination(header.GetDestination());
route->SetGateway(it->second.first); // Next hop
route->SetOutputDevice(oif);
}
return route;
}
Step 5: Integrate Least Cost Routing into NS3
Register the Protocol:
Enrol the protocol including the TypeId system in NS3:
TypeId LeastCostRouting::GetTypeId(void) {
static TypeId tid = TypeId(“ns3::LeastCostRouting”)
.SetParent<Ipv4RoutingProtocol>()
.SetGroupName(“Internet”)
.AddConstructor<LeastCostRouting>();
return tid;
}
Simulation Script:
Configure a network topology and incorporate the protocol in simulation script:
#include “ns3/internet-stack-helper.h”
int main(int argc, char *argv[]) {
NodeContainer nodes;
nodes.Create(4);
PointToPointHelper p2p;
p2p.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));
p2p.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices = p2p.Install(nodes.Get(0), nodes.Get(1));
devices.Add(p2p.Install(nodes.Get(1), nodes.Get(2)));
devices.Add(p2p.Install(nodes.Get(2), nodes.Get(3)));
InternetStackHelper stack;
Ptr<LeastCostRouting> lcr = CreateObject<LeastCostRouting>();
stack.SetRoutingHelper(lcr);
stack.Install(nodes);
Simulator::Run();
Simulator::Destroy();
return 0;
}
Step 6: Test and Debug
- Enable Logging:
export NS_LOG=”LeastCostRouting=level_all|prefix_time”
./ns3 run my-simulation
- Validate Results:
- Confirm routing table updates.
- Make sure both packet delivery and path selection.
Step 7: Extend and Optimize
- Enhancements:
- Integrate the support for dynamic cost parameters such as delay, bandwidth.
- Execute loop prevention mechanisms like split horizon.
- Performance Testing:
- Examine the performance of least cost routing within large-scale networks.
- Parse scalability and convergence time.
We had provided a sequential guide on how to implement and extend the Least Cost Routing using NS3 environment with relevant sample coding. Further elaboration will be available in the upcoming manual.