How to Begin Implement Distance Routing in NS3
To implement Distance routing in NS3, it normally denote to execute a Distance Vector Routing Protocol such as RIP utilizing NS3. This encompasses to make a protocol in which nodes are interchanging routing data with its neighbors and leverage the distance (cost) parameters for determining the shortest paths to every destination.
Below is a sequential mechanism on how to execute Distance Vector Routing in NS3:
Steps to Begin Implement Distance Routing in NS3
Step 1: Understand Distance Vector Routing
- Key Concepts:
- Every single node sustains a routing table including:
- Destination: Target node.
- Next Hop: Intermediate node for attaining the destination.
- Cost: The metric to the destination for the path.
- Nodes swap routing tables periodically including its neighbors.
- The routing table is modernized according to the Bellman-Ford mechanism: d(u,v)=minw∈neighbors(u){c(u,w)+d(w,v)}d(u, v) = \min_{w \in neighbors(u)} \{c(u, w) + d(w, v)\}d(u,v)=w∈neighbors(u)min{c(u,w)+d(w,v)} where:
- d(u,v)d(u, v)d(u,v): Cost from uuu to vvv.
- d(w,v)d(w, v)d(w,v): Cost from www to vvv.
- c(u,w)c(u, w)c(u,w): Cost from uuu to neighbor www.
- Every single node sustains a routing table including:
- Characteristics:
- It makes simpler to execute.
- Susceptible to the count-to-infinity challenges like loops.
Step 2: Set Up NS3
- Install NS3:
git clone https://gitlab.com/nsnam/ns-3-dev.git
cd ns-3-dev
./ns3 configure –enable-examples –enable-tests
./ns3 build
- Verify Installation: Execute a sample simulation scripts to confirm the set up:
./ns3 run examples/tutorial/first
Step 3: Plan the Protocol Design
- Core Components:
- Routing Table: Links destinations to next hops and costs.
- Periodic Updates: Periodically interchanges routing tables including neighbors.
- Route Computation: Modernizes the routing table with received updates.
- Implementation Workflow:
- Set the routing table including direct neighbors.
- Swap routing data periodically with neighbors.
- According to the Bellman-Ford mechanism, bring up to date routing table.
Step 4: Implement Distance Routing
Step 4.1: Define the Protocol Class
Describe the protocol class to prolong the Ipv4RoutingProtocol class:
#include “ns3/ipv4-routing-protocol.h”
#include “ns3/socket.h”
#include <map>
using namespace ns3;
class DistanceRouting : public Ipv4RoutingProtocol {
public:
static TypeId GetTypeId(void);
DistanceRouting();
virtual ~DistanceRouting();
virtual Ptr<Ipv4Route> RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) override;
virtual bool RouteInput(Ptr<const Packet> packet, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) override;
void NotifyInterfaceUp(uint32_t interface) override;
void NotifyInterfaceDown(uint32_t interface) override;
private:
void InitializeRoutingTable();
void SendRoutingUpdates();
void ReceiveRoutingUpdates(Ptr<Socket> socket);
void UpdateRoutingTable(Ipv4Address neighbor, const std::map<Ipv4Address, uint32_t> &neighborTable);
std::map<Ipv4Address, std::pair<Ipv4Address, uint32_t>> m_routingTable; // Destination -> (NextHop, Cost)
Ptr<Socket> m_socket;
};
Step 4.2: Implement Core Functions
- Initialize the Routing Table: Inhabit the routing table including direct neighbors.
void DistanceRouting::InitializeRoutingTable() {
for (uint32_t i = 0; i < GetNode()->GetNDevices(); ++i) {
Ptr<NetDevice> device = GetNode()->GetDevice(i);
Ipv4Address address = GetNode()->GetObject<Ipv4>()->GetAddress(i, 0).GetLocal();
m_routingTable[address] = {address, 0}; // Cost to itself is 0
}
}
- Send Routing Updates: Transmit routing updates periodically to the neighbors.
void DistanceRouting::SendRoutingUpdates() {
Ptr<Packet> packet = Create<Packet>();
for (const auto &entry : m_routingTable) {
// Serialize routing table entries into packet
}
for (uint32_t i = 0; i < GetNode()->GetNDevices(); ++i) {
Ptr<NetDevice> device = GetNode()->GetDevice(i);
m_socket->SendTo(packet, 0, InetSocketAddress(Ipv4Address(“255.255.255.255”), 520));
}
Simulator::Schedule(Seconds(10.0), &DistanceRouting::SendRoutingUpdates, this);
}
- Update the Routing Table: Modernize the routing table to leverage Bellman-Ford depends on the received updates.
void DistanceRouting::UpdateRoutingTable(Ipv4Address neighbor,
const std::map<Ipv4Address, uint32_t> &neighborTable) {
for (const auto &entry : neighborTable) {
Ipv4Address dest = entry.first;
uint32_t costToDest = entry.second;
uint32_t newCost = m_routingTable[neighbor].second + costToDest;
if (m_routingTable.find(dest) == m_routingTable.end() || newCost < m_routingTable[dest].second) {
m_routingTable[dest] = {neighbor, newCost};
}
}
}
- Packet Forwarding: According to the routing table, transmit the packets.
Ptr<Ipv4Route> DistanceRouting::RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) {
Ptr<Ipv4Route> route = Create<Ipv4Route>();
auto it = m_routingTable.find(header.GetDestination());
if (it != m_routingTable.end()) {
route->SetDestination(header.GetDestination());
route->SetGateway(it->second.first); // Use next hop from routing table
route->SetOutputDevice(oif);
}
return route;
}
bool DistanceRouting::RouteInput(Ptr<const Packet> packet, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) {
if (header.GetDestination() == GetNode()->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal()) {
lcb(packet, header, idev); // Deliver locally
return true;
}
auto it = m_routingTable.find(header.GetDestination());
if (it != m_routingTable.end()) {
Ptr<Ipv4Route> route = Create<Ipv4Route>();
route->SetDestination(header.GetDestination());
route->SetGateway(it->second.first); // Use next hop from routing table
ucb(route, packet, header);
return true;
}
return false;
}
Step 5: Register the Protocol
- Register with NS3: Add the protocol with the TypeId system of NS3.
TypeId DistanceRouting::GetTypeId(void) {
static TypeId tid = TypeId(“ns3::DistanceRouting”)
.SetParent<Ipv4RoutingProtocol>()
.SetGroupName(“Internet”)
.AddConstructor<DistanceRouting>();
return tid;
}
Step 6: Integrate into a Simulation
- Simulation Script Example:
#include “ns3/internet-stack-helper.h”
#include “ns3/distance-routing.h”
int main(int argc, char *argv[]) {
NodeContainer nodes;
nodes.Create(4);
PointToPointHelper p2p;
p2p.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));
p2p.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices = p2p.Install(nodes.Get(0), nodes.Get(1));
devices.Add(p2p.Install(nodes.Get(1), nodes.Get(2)));
devices.Add(p2p.Install(nodes.Get(2), nodes.Get(3)));
InternetStackHelper stack;
Ptr<DistanceRouting> distanceRouting = CreateObject<DistanceRouting>();
stack.SetRoutingHelper(distanceRouting);
stack.Install(nodes);
Simulator::Run();
Simulator::Destroy();
return 0;
}
Step 7: Test and Debug
- Enable Logging:
export NS_LOG=”DistanceRouting=level_all|prefix_time”
./ns3 run my-simulation
- Validate:
- Confirm the updates of routing table.
- Observe packet forwarding and route selection.
Step 8: Extend and Optimize
- Enhancements:
- Execute the divided horizon for avoiding loops.
- Integrate dynamic performance indicators such as delay or bandwidth.
- Performance Testing:
- Experiment the performance within large-scale networks.
- Probe scalability and convergence time.
We had demonstrated a collection of implementation steps to execute and extend the Distance Routing via NS3 platform. We can explore this subject further and offer complete information upon request.