How to Begin Implement a Layer 3 Route Protocol in NS3

To start executing a Layer 3 (L3) routing protocol utilising NS3 consist of either leveraging existing routing protocols or making a custom protocol, which functions on IP layer (Layer 3) for handling the routing decisions and packet forwarding. While NS3 environment offers numerous pre-implemented routing protocols such as AODV, OLSR, RIP, and DSR, for a custom Layer 3 protocol, we can prolong the Ipv4RoutingProtocol interface of NS3.

Now we are going to the brief procedure to execute a Layer 3 routing protocol using NS3:

Steps to Begin Implement a Layer 3 Route Protocol in NS3

  1. Set Up ns3 Environment
  1. Install ns3:
    • We should download and set up NS3 on the computer.
    • Make sure that installation by executing a sample instance script as ./waf –run hello-simulator.
  2. Include Required Modules:
    • Make certain necessary components such as internet, ipv4, and applications are allowed.
  1. Understand Layer 3 Protocol Requirements
  1. Routing Decisions:
    • Compute how packets will be transmitted using shortest path, link-state, or distance-vector routing.
    • Focus on how routes are launched and sustained by leveraging static, dynamic, or hybrid.
  2. Packet Management:
    • It manages the incoming and outgoing packets on the IP layer.
    • Execute routing table maintenance.
  3. Protocol Messages:
    • Describe the custom protocol messages for route discovery and updates as needed.
  1. Create a Custom Layer 3 Routing Protocol
  2. Define the Routing Protocol Class

Make a new class, which receives from Ipv4RoutingProtocol:

class CustomRoutingProtocol : public Ipv4RoutingProtocol {

public:

static TypeId GetTypeId();

CustomRoutingProtocol();

virtual ~CustomRoutingProtocol();

// Override required methods

Ptr<Ipv4Route> RouteOutput(Ptr<Packet> p, const Ipv4Header &header,

Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) override;

bool RouteInput(Ptr<const Packet> p, const Ipv4Header &header,

Ptr<const NetDevice> idev, UnicastForwardCallback ucb,

MulticastForwardCallback mcb, LocalDeliverCallback lcb,

ErrorCallback ecb) override;

void NotifyInterfaceUp(uint32_t interface) override;

void NotifyInterfaceDown(uint32_t interface) override;

void NotifyAddAddress(uint32_t interface, Ipv4InterfaceAddress address) override;

void NotifyRemoveAddress(uint32_t interface, Ipv4InterfaceAddress address) override;

void SetIpv4(Ptr<Ipv4> ipv4) override;

private:

Ptr<Ipv4> m_ipv4; // Pointer to the Ipv4 instance

RoutingTable m_routingTable; // Custom routing table

};

  1. Implement Core Methods
  1. Route Output:
    • Manage the packets to be transmitted by the node.

Ptr<Ipv4Route> CustomRoutingProtocol::RouteOutput(

Ptr<Packet> p, const Ipv4Header &header,

Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) {

// Implement logic to determine the outgoing route

Ptr<Ipv4Route> route = Create<Ipv4Route>();

// Populate route fields (e.g., destination, source, next hop, etc.)

return route;

}

  1. Route Input:
    • Manage incoming packets and choose whether it locally transmitted or distributed.

bool CustomRoutingProtocol::RouteInput(

Ptr<const Packet> p, const Ipv4Header &header,

Ptr<const NetDevice> idev, UnicastForwardCallback ucb,

MulticastForwardCallback mcb, LocalDeliverCallback lcb,

ErrorCallback ecb) {

// Implement forwarding logic or local delivery

return true;

}

  1. Routing Table:
    • Execute a data structure for sustaining routing data.

class RoutingTable {

public:

void AddRoute(Ipv4Address dest, Ipv4Address nextHop, uint32_t interface);

void RemoveRoute(Ipv4Address dest);

Ptr<Ipv4Route> Lookup(Ipv4Address dest);

private:

std::map<Ipv4Address, Ptr<Ipv4Route>> m_routes;

};

  1. Protocol Messages
  • Describe the custom headers or messages for route discovery or updates, as required.

class CustomRoutingHeader : public Header {

public:

void Serialize(Buffer::Iterator start) const override;

uint32_t Deserialize(Buffer::Iterator start) override;

void Print(std::ostream &os) const override;

};

  1. Set Up Network Topology
  1. Create Nodes:
    • Make nodes within the network.

NodeContainer nodes;

nodes.Create(10); // Create 10 nodes

  1. Configure Links:
    • Apply PointToPointHelper or CsmaHelper to make connections.

PointToPointHelper p2p;

p2p.SetDeviceAttribute(“DataRate”, StringValue(“1Gbps”));

p2p.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices = p2p.Install(nodes.Get(0), nodes.Get(1));

  1. Install the Network Stack:
    • Integrate the network stack and traditional routing protocol.

InternetStackHelper internet;

Ptr<CustomRoutingProtocol> customRouting = CreateObject<CustomRoutingProtocol>();

internet.SetRoutingHelper(customRouting);

internet.Install(nodes);

  1. Assign IP Addresses:
    • Allocate inimitable IP addresses to the nodes.

Ipv4AddressHelper ipv4;

ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);

ipv4.Assign(devices);

  1. Simulate Traffic
  1. Install Applications:
    • Mimic traffic to leverage the applications such as UdpEchoClient and UdpEchoServer.

UdpEchoServerHelper echoServer(9);

ApplicationContainer serverApps = echoServer.Install(nodes.Get(9)); // Server at node 9

serverApps.Start(Seconds(1.0));

serverApps.Stop(Seconds(10.0));

UdpEchoClientHelper echoClient(Ipv4Address(“10.1.1.10”), 9);

echoClient.SetAttribute(“MaxPackets”, UintegerValue(20));

echoClient.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));

echoClient.SetAttribute(“PacketSize”, UintegerValue(1024));

ApplicationContainer clientApps = echoClient.Install(nodes.Get(0)); // Client at node 0

clientApps.Start(Seconds(2.0));

clientApps.Stop(Seconds(10.0));

  1. Monitor Traffic:
    • Observe the received packets in PacketSink.
  1. Enable Tracing and Logging
  1. PCAP Tracing:
    • Seize packets tracing for analysis.

p2p.EnablePcapAll(“layer3-routing”);

  1. ASCII Logging:
    • Record all routing events using ASCII.

AsciiTraceHelper ascii;

p2p.EnableAsciiAll(ascii.CreateFileStream(“layer3-routing.tr”));

  1. FlowMonitor:
    • Estimate the traffic performance parameters such as delay, throughput, and packet delivery ratio using FlowMonitor.

FlowMonitorHelper flowmon;

Ptr<FlowMonitor> monitor = flowmon.InstallAll();

  1. Run the Simulation
  1. Start the Simulator:

Simulator::Run();

Simulator::Destroy();

  1. Export Results:
    • For in-depth analysis, we can store FlowMonitor outcomes.

monitor->SerializeToXmlFile(“layer3-routing-results.xml”, true, true);

  1. Analyze and Visualize Results
  1. Traffic Analysis:
    • Measure the performance of protocol with the help of PCAP files or FlowMonitor data.
  2. NetAnim Visualization:
    • Envision routing behavior and packet flow by applying NetAnim tools.

AnimationInterface anim(“layer3-routing.xml”);

  1. Extend and Optimize
  1. Dynamic Topology:
    • Replicate the mobility to experiment performance of protocol under dynamic topology scenarios.
  2. QoS Routing:
    • Integrate QoS routing indicators such as bandwidth or latency for enhancing the routing decisions.
  3. Scalability:
    • Maximize the network size for computing scalability.

We used NS3 environment to perform detailed implementation process, which goal is to manage the routing decisions and packet forwarding on Layer 3 Projects that were executed and analysed. Should it be needed, we are ready to provide deeper insights and relevant information.