How to Begin Implement a Layer 3 Route Protocol in NS3
To start executing a Layer 3 (L3) routing protocol utilising NS3 consist of either leveraging existing routing protocols or making a custom protocol, which functions on IP layer (Layer 3) for handling the routing decisions and packet forwarding. While NS3 environment offers numerous pre-implemented routing protocols such as AODV, OLSR, RIP, and DSR, for a custom Layer 3 protocol, we can prolong the Ipv4RoutingProtocol interface of NS3.
Now we are going to the brief procedure to execute a Layer 3 routing protocol using NS3:
Steps to Begin Implement a Layer 3 Route Protocol in NS3
- Set Up ns3 Environment
- Install ns3:
- We should download and set up NS3 on the computer.
- Make sure that installation by executing a sample instance script as ./waf –run hello-simulator.
- Include Required Modules:
- Make certain necessary components such as internet, ipv4, and applications are allowed.
- Understand Layer 3 Protocol Requirements
- Routing Decisions:
- Compute how packets will be transmitted using shortest path, link-state, or distance-vector routing.
- Focus on how routes are launched and sustained by leveraging static, dynamic, or hybrid.
- Packet Management:
- It manages the incoming and outgoing packets on the IP layer.
- Execute routing table maintenance.
- Protocol Messages:
- Describe the custom protocol messages for route discovery and updates as needed.
- Create a Custom Layer 3 Routing Protocol
- Define the Routing Protocol Class
Make a new class, which receives from Ipv4RoutingProtocol:
class CustomRoutingProtocol : public Ipv4RoutingProtocol {
public:
static TypeId GetTypeId();
CustomRoutingProtocol();
virtual ~CustomRoutingProtocol();
// Override required methods
Ptr<Ipv4Route> RouteOutput(Ptr<Packet> p, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) override;
bool RouteInput(Ptr<const Packet> p, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) override;
void NotifyInterfaceUp(uint32_t interface) override;
void NotifyInterfaceDown(uint32_t interface) override;
void NotifyAddAddress(uint32_t interface, Ipv4InterfaceAddress address) override;
void NotifyRemoveAddress(uint32_t interface, Ipv4InterfaceAddress address) override;
void SetIpv4(Ptr<Ipv4> ipv4) override;
private:
Ptr<Ipv4> m_ipv4; // Pointer to the Ipv4 instance
RoutingTable m_routingTable; // Custom routing table
};
- Implement Core Methods
- Route Output:
- Manage the packets to be transmitted by the node.
Ptr<Ipv4Route> CustomRoutingProtocol::RouteOutput(
Ptr<Packet> p, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) {
// Implement logic to determine the outgoing route
Ptr<Ipv4Route> route = Create<Ipv4Route>();
// Populate route fields (e.g., destination, source, next hop, etc.)
return route;
}
- Route Input:
- Manage incoming packets and choose whether it locally transmitted or distributed.
bool CustomRoutingProtocol::RouteInput(
Ptr<const Packet> p, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) {
// Implement forwarding logic or local delivery
return true;
}
- Routing Table:
- Execute a data structure for sustaining routing data.
class RoutingTable {
public:
void AddRoute(Ipv4Address dest, Ipv4Address nextHop, uint32_t interface);
void RemoveRoute(Ipv4Address dest);
Ptr<Ipv4Route> Lookup(Ipv4Address dest);
private:
std::map<Ipv4Address, Ptr<Ipv4Route>> m_routes;
};
- Protocol Messages
- Describe the custom headers or messages for route discovery or updates, as required.
class CustomRoutingHeader : public Header {
public:
void Serialize(Buffer::Iterator start) const override;
uint32_t Deserialize(Buffer::Iterator start) override;
void Print(std::ostream &os) const override;
};
- Set Up Network Topology
- Create Nodes:
- Make nodes within the network.
NodeContainer nodes;
nodes.Create(10); // Create 10 nodes
- Configure Links:
- Apply PointToPointHelper or CsmaHelper to make connections.
PointToPointHelper p2p;
p2p.SetDeviceAttribute(“DataRate”, StringValue(“1Gbps”));
p2p.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices = p2p.Install(nodes.Get(0), nodes.Get(1));
- Install the Network Stack:
- Integrate the network stack and traditional routing protocol.
InternetStackHelper internet;
Ptr<CustomRoutingProtocol> customRouting = CreateObject<CustomRoutingProtocol>();
internet.SetRoutingHelper(customRouting);
internet.Install(nodes);
- Assign IP Addresses:
- Allocate inimitable IP addresses to the nodes.
Ipv4AddressHelper ipv4;
ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);
ipv4.Assign(devices);
- Simulate Traffic
- Install Applications:
- Mimic traffic to leverage the applications such as UdpEchoClient and UdpEchoServer.
UdpEchoServerHelper echoServer(9);
ApplicationContainer serverApps = echoServer.Install(nodes.Get(9)); // Server at node 9
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(Ipv4Address(“10.1.1.10”), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(20));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024));
ApplicationContainer clientApps = echoClient.Install(nodes.Get(0)); // Client at node 0
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
- Monitor Traffic:
- Observe the received packets in PacketSink.
- Enable Tracing and Logging
- PCAP Tracing:
- Seize packets tracing for analysis.
p2p.EnablePcapAll(“layer3-routing”);
- ASCII Logging:
- Record all routing events using ASCII.
AsciiTraceHelper ascii;
p2p.EnableAsciiAll(ascii.CreateFileStream(“layer3-routing.tr”));
- FlowMonitor:
- Estimate the traffic performance parameters such as delay, throughput, and packet delivery ratio using FlowMonitor.
FlowMonitorHelper flowmon;
Ptr<FlowMonitor> monitor = flowmon.InstallAll();
- Run the Simulation
- Start the Simulator:
Simulator::Run();
Simulator::Destroy();
- Export Results:
- For in-depth analysis, we can store FlowMonitor outcomes.
monitor->SerializeToXmlFile(“layer3-routing-results.xml”, true, true);
- Analyze and Visualize Results
- Traffic Analysis:
- Measure the performance of protocol with the help of PCAP files or FlowMonitor data.
- NetAnim Visualization:
- Envision routing behavior and packet flow by applying NetAnim tools.
AnimationInterface anim(“layer3-routing.xml”);
- Extend and Optimize
- Dynamic Topology:
- Replicate the mobility to experiment performance of protocol under dynamic topology scenarios.
- QoS Routing:
- Integrate QoS routing indicators such as bandwidth or latency for enhancing the routing decisions.
- Scalability:
- Maximize the network size for computing scalability.
We used NS3 environment to perform detailed implementation process, which goal is to manage the routing decisions and packet forwarding on Layer 3 Projects that were executed and analysed. Should it be needed, we are ready to provide deeper insights and relevant information.
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