Category Archive: 'M.Tech Projects in NS3'
In this paper we give some background to how the long-lasting discussion on separation of identifiers and locators in networking has influenced the Information-centric Networking (ICN) research. We start with a historical retrospect of the id/locator discussion. We then address the problems that have been fueling the discussion followed by a chronological walkthrough of a number of id/locator split ideas up tosome […]
This paper focuses on incentivizing cooperative behavior in community-based autonomous networkingenvironments (like mobile social networks, etc.), in which through dynamically forming virtual and/or physical communities, users voluntarily participate in and contribute resources (or provide services) tothe community while consuming. Specifically, we proposed a simple but effective EGT (Evolutionary Game Theory)-based mechanism, VPEF (Voluntary Principle and round-based Entry Fee), to drive […]
In this paper, we present a new control-theoretic framework to efficiently design balanced coordinated resource allocation algorithms in a network based on semistabilization theory for discrete-time stochastic linear systems together with compartmental modeling. Specifically, necessary and sufficient conditions for equivalent, control-theoretic characterizations of the proposed balanced coordinated resource allocation design problem are derived, which are based on a new […]
Information-Centric Networking (ICN), an alternative architecture to the current Internet infrastructure, focuses on the distribution and retrieval of content by employing caches in a network to reduce networktraffic. The employment of caches may be accomplished using graph-based and content-based criteria such as the position of a node in a network and content popularity. The contribution of this paper lies on the characterization of content popularity […]
We present Munin, a software framework for building ubiquitous analytics environments consisting of multiple input and output surfaces, such as tabletop displays, wall-mounted displays, and mobile devices. Munin utilizes a service-based model where each device provides one or more dynamically loaded services for input, display, or computation. Using a peer-to-peer model for communication, it leverages IP multicast to replicate […]