How to Begin Implement Network Migration Time in NS3
To begin implementing and examining the Network Migration Time within ns3, we can adhere to the stepwise mechanism. Migration time denotes the period which needed for transmitting a process, service, or connection from one node or network module to another node. It is specifically related within contexts such as mobile network handovers, service migration within edge computing or virtual machine (VM) migrations in cloud networks. Here’s a detailed guide:
Steps to Begin Implement Network Migration Time in NS3
- Understand Migration Time
Migration time is computed as:
Tmigration=Ttransfer+TsetupT_{\text{migration}} = T_{\text{transfer}} + T_{\text{setup}}Tmigration=Ttransfer+Tsetup
Where:
- TtransferT_{\text{transfer}}Ttransfer: It measure time to sending information or state from the source node to the destination node.
- TsetupT_{\text{setup}}Tsetup: Time for initializing and triggering the service or link at destination node.
- Set Up Your Environment
We should install new version of ns3 with suitable components like LTE, mmWave, or Point-to-Point according to the scenario.
- Create the Network Topology
Example: LTE Network with Multiple eNodeBs
NodeContainer enbNodes;
enbNodes.Create(3); // Three eNodeBs
NodeContainer ueNodes;
ueNodes.Create(1); // One mobile user
MobilityHelper mobility;
mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,
“MinX”, DoubleValue(0.0),
“MinY”, DoubleValue(0.0),
“DeltaX”, DoubleValue(500.0), // Distance between eNodeBs
“DeltaY”, DoubleValue(0.0),
“GridWidth”, UintegerValue(3),
“LayoutType”, StringValue(“RowFirst”));
mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);
mobility.Install(enbNodes);
mobility.SetMobilityModel(“ns3::ConstantVelocityMobilityModel”);
mobility.Install(ueNodes);
Ptr<ConstantVelocityMobilityModel> mob = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();
mob->SetVelocity(Vector(20.0, 0.0, 0.0)); // UE moving at 20 m/s along the X-axis
- Configure the Network
We can configure the LTE network:
Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();
NetDeviceContainer enbDevs = lteHelper->InstallEnbDevice(enbNodes);
NetDeviceContainer ueDevs = lteHelper->InstallUeDevice(ueNodes);
// Attach UE to the first eNodeB
lteHelper->Attach(ueDevs.Get(0), enbDevs.Get(0));
- Simulate Migration Events
Allow migration (handover) with the support of suitable mechanism:
lteHelper->SetHandoverAlgorithmType(“ns3::A2A4RsrqHandoverAlgorithm”);
lteHelper->SetHandoverAlgorithmAttribute(“ServingCellThreshold”, UintegerValue(30));
lteHelper->SetHandoverAlgorithmAttribute(“NeighbourCellOffset”, UintegerValue(1));
- Track Migration Time
Estimate the migration time utilising trace callbacks:
double migrationStartTime = 0.0;
double migrationEndTime = 0.0;
double migrationTime = 0.0;
void HandoverStartCallback(std::string context, uint64_t imsi, uint16_t cellId, uint16_t targetCellId) {
migrationStartTime = Simulator::Now().GetSeconds();
std::cout << “Handover started for IMSI ” << imsi
<< ” from Cell ” << cellId
<< ” to Cell ” << targetCellId
<< ” at time ” << migrationStartTime << “s\n”;
}
void HandoverEndCallback(std::string context, uint64_t imsi, uint16_t cellId, uint16_t targetCellId) {
migrationEndTime = Simulator::Now().GetSeconds();
migrationTime = migrationEndTime – migrationStartTime;
std::cout << “Handover completed for IMSI ” << imsi
<< ” from Cell ” << cellId
<< ” to Cell ” << targetCellId
<< ” at time ” << migrationEndTime << “s\n”;
std::cout << “Migration Time: ” << migrationTime << ” seconds\n”;
}
// Connect the callbacks
lteHelper->AddHandoverStartCallback(MakeCallback(&HandoverStartCallback));
lteHelper->AddHandoverEndCallback(MakeCallback(&HandoverEndCallback));
- Generate Traffic
During migration, replicate the continuous traffic for computing the service continuity:
ApplicationContainer serverApps, clientApps;
UdpEchoServerHelper echoServer(9);
serverApps = echoServer.Install(ueNodes.Get(0));
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(Ipv4Address(“7.0.0.1”), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(1000));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(0.01))); // 10ms interval
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024)); // 1KB packets
clientApps = echoClient.Install(ueNodes.Get(0));
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
- Enable Tracing
ASCII and PCAP Tracing
Record migration events and network activity using ASCII and PCAP:
lteHelper->EnablePhyTraces();
lteHelper->EnableMacTraces();
lteHelper->EnableRlcTraces();
lteHelper->EnablePdcpTraces();
XML Animation
Make use of NetAnim to envision the migration:
AnimationInterface anim(“migration_time.xml”);
- Experiment with Parameters
- Velocity: Experiment with various UE speeds for monitoring the influence over migration time.
- Handover Algorithm: Test with mechanisms such as A3Rsrp or NoOpHandoverAlgorithm.
- Network Topology: Modify the distance among eNodeBs to impact the handover conditions in network topology.
- Run the Simulation
At the end, execute the simulation then monitor its outcomes:
Simulator::Run();
Simulator::Destroy();
This guide has been methodically explained regarding Network Migration Time implementation and analysis within NS3 through the above step-by-step procedure along with sample snippets. We are prepared to offer more insights for a deeper grasp of advanced concepts.