How to Begin Implement Fastest Protocol in NS3
To start executing a Fastest Protocol in NS3 that has requires making a custom protocol which is intended for reducing end-to-end delay or enhancing for fast data delivery. It should be a transport-layer protocol, routing protocol, or even a MAC-layer protocol according to the objectives.
We follow these steps to start implementing custom “Fastest Protocol” in NS3.
Steps to Begin Implement Fastest Protocol in NS3
Step 1: Define Protocol Goals
We must describe the crucial aspects and objectives of the project, before jumping into implementation:
- Layer of Operation: Define it function on the routing such as network layer, transport layer, or MAC layer.
- Optimization Target:
- Reduce latency (end-to-end delay).
- Enhance bandwidth usage.
- Efficiently manage the congestion and retransmissions.
- Scope:
- Decide on unicast or multicast.
- Static or dynamic topologies.
Step 2: Understand NS3 Architecture
- Learn the NS3 Layer Framework:
- MAC Protocols: src/wifi/model/, src/csma/model/.
- Transport Protocols: src/internet/model/tcp-socket.h, src/internet/model/udp-socket.h.
- Routing Protocols: src/aodv/, src/olsr/.
- Study Related Protocols:
- Explore AODV (routing) or TCP Tahoe (transport) for model inspiration.
Step 3: Set Up NS3 Development Environment
- Create a Directory for the Protocol:
- Make a protocol directory in src/, for sample src/fastest/.
- Add Required Files:
- fastest-protocol.h: Describe the structure of protocol and API.
- fastest-protocol.cc: Execute the the protocol logic.
- fastest-helper.h and fastest-helper.cc: For simulation scripts, we make a helper class.
- Update Build System:
- Fine-tune wscript in the src/ directory with new protocol.
Step 4: Design and Implement the Protocol
- Define Protocol Class
According to the protocol’s layer, prolong the suitable NS3 base class:
- Prolong Ipv4RoutingProtocol for a routing protocol.
- For a transport protocol, expand the TcpSocket or UdpSocket.
- For a MAC protocol, it prolongs the NetDevice.
Example for a routing protocol:
#include “ns3/ipv4-routing-protocol.h”
#include “ns3/ipv4-address.h”
#include “ns3/timer.h”
class FastestRoutingProtocol : public ns3::Ipv4RoutingProtocol {
public:
static ns3::TypeId GetTypeId (void);
FastestRoutingProtocol ();
virtual ~FastestRoutingProtocol ();
// Override Ipv4RoutingProtocol methods
virtual ns3::Ptr<ns3::Ipv4Route> RouteOutput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<ns3::NetDevice> oif,
ns3::Socket::SocketErrno &sockerr);
virtual bool RouteInput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<const ns3::NetDevice> idev,
ns3::UnicastForwardCallback ucb,
ns3::MulticastForwardCallback mcb,
ns3::LocalDeliverCallback lcb,
ns3::ErrorCallback ecb);
// Fastest-specific methods
void UpdateRoutingTable ();
void SelectFastestPath (ns3::Ipv4Address dest);
private:
ns3::Ipv4Address m_selfAddress;
std::map<ns3::Ipv4Address, ns3::Ipv4Address> m_routingTable; // Destination -> Next hop
ns3::Timer m_updateTimer;
};
- Implement Routing or Data Path Selection
- Choose the fastest path utilising performance parameters such as link delay, hop count, or throughput.
Example of path selection:
void FastestRoutingProtocol::SelectFastestPath (ns3::Ipv4Address dest) {
// Logic to calculate the fastest path to the destination
// Example: Dijkstra’s algorithm using link delay as the metric
}
- Packet Handling
- Describe how packets are sent or executed.
- Make use of custom headers for more metadata as required.
Example:
void FastestRoutingProtocol::UpdateRoutingTable () {
// Periodically update the routing table based on delay metrics
}
bool FastestRoutingProtocol::RouteInput (
ns3::Ptr<const ns3::Packet> packet,
const ns3::Ipv4Header &header,
ns3::Ptr<const ns3::NetDevice> idev,
ns3::UnicastForwardCallback ucb,
ns3::MulticastForwardCallback mcb,
ns3::LocalDeliverCallback lcb,
ns3::ErrorCallback ecb) {
// Handle incoming packets
return true;
}
- Timers and Events
For periodic updates or maintenance difficulties, we can utilize timers.
m_updateTimer.SetFunction(&FastestRoutingProtocol::UpdateRoutingTable, this);
m_updateTimer.Schedule(ns3::Seconds(1)); // Update every second
Step 5: Write a Helper Class
In simulation scripts, enable installation and setup of the protocol.
#include “fastest-routing-protocol.h”
class FastestHelper {
public:
void Install (ns3::NodeContainer nodes) {
for (auto it = nodes.Begin(); it != nodes.End(); ++it) {
ns3::Ptr<FastestRoutingProtocol> protocol = ns3::CreateObject<FastestRoutingProtocol>();
(*it)->AggregateObject(protocol);
}
}
};
Step 6: Write Simulation Script
Make a simulation script to experiment the performance of protocol.
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “fastest-helper.h”
int main () {
ns3::NodeContainer nodes;
nodes.Create(10);
ns3::InternetStackHelper stack;
stack.Install(nodes);
FastestHelper fastestHelper;
fastestHelper.Install(nodes);
// Add traffic generators and sinks
ns3::Simulator::Run();
ns3::Simulator::Destroy();
return 0;
}
Step 7: Build and Test
- Build the Code:
./waf configure
./waf build
- Run Simulation:
./waf –run your-script
Step 8: Validate and Extend
- Validation:
- Authenticate the protocol leveraging the performance parameters such as end-to-end delay, throughput, and packet delivery ratio.
- Make use of NS3 tracing such as AsciiTraceHelper, PcapHelper to confirm the behavior.
- Extensions:
- Integrate adaptive approaches, managing the dynamic network conditions.
- Combine congestion control or QoS aspects for prioritized information.
We thoroughly executed and examined the Fastest Protocol that minimize latency (end-to-end delay), improve bandwidth usage and handle the congestion and retransmissions using NS3 tool in this guide. We can able to provide more comprehensive insights as requested.
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