How to Begin Implement Content Delivery Network Projects in NS3

To begin performing a Content Delivery Network (CDN) project using NS3, we can replicate the CDN’s distributed architecture for enhancing content delivery and learning their performance. Here’s a sequential mechanism to get started:

Steps to Begin a CDN Projects in NS3

  1. Understand Content Delivery Networks (CDNs)

Following is significant aspects of a CDN:

  • Edge Servers: Located servers deliberately for saving and distributing the cached content.
  • Origin Server: The central server presenting the primary content.
  • Clients: End-users to demand content.
  • Load Balancing: It shares demands to the nearby or least-loaded server.
  • Metrics: Estimate the performance parameters such as latency, bandwidth usage, cache hit ratio, and load distribution.
  1. Define Project Objectives
  • Replicate a simple CDN architecture that contains origin and edge servers.
  • Evaluate the performance parameters such as latency, throughput, and cache hit ratio.
  • Execute aspects like caching, request redirection, and load balancing.
  1. Install and Set Up NS3
  • We should install new version of NS3 on the system.
  • Learn about modules such as:
    • Point-to-Point: It is designed for wired connections.
    • Applications: For client-server interaction.
    • Internet Stack: Utilized for IP-based networking.
  1. Design the CDN Architecture

Key Components:

  1. Origin Server: Central server to present the original content.
  2. Edge Servers: To store servers nearer to clients.
  3. Clients: End-users are demanding the content.
  4. Communication Links: Interaction links among the origin, edge servers, and clients.
  1. Implement the Simulation

Step A: Create Nodes

Make nodes for the origin server, edge servers, and clients.

NodeContainer originServer, edgeServers, clients;

originServer.Create(1);  // 1 Origin Server

edgeServers.Create(3);   // 3 Edge Servers

clients.Create(5);       // 5 Clients

Step B: Configure Links

Associate servers and clients to utilize Point-to-Point links.

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“1Gbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“10ms”));

NetDeviceContainer originToEdge, edgeToClient;

// Connect Origin Server to Edge Servers

for (uint32_t i = 0; i < edgeServers.GetN(); i++) {

originToEdge.Add(pointToPoint.Install(originServer.Get(0), edgeServers.Get(i)));

}

// Connect Edge Servers to Clients

for (uint32_t i = 0; i < clients.GetN(); i++) {

edgeToClient.Add(pointToPoint.Install(edgeServers.Get(i % edgeServers.GetN()), clients.Get(i)));

}

Step C: Install Internet Stack

We should install the Internet stack at every node.

InternetStackHelper stack;

stack.Install(originServer);

stack.Install(edgeServers);

stack.Install(clients);

Ipv4AddressHelper ipv4;

ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer originToEdgeInterfaces = ipv4.Assign(originToEdge);

ipv4.SetBase(“10.2.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer edgeToClientInterfaces = ipv4.Assign(edgeToClient);

Step D: Implement CDN Functionality

  1. Cache Simulation:
    • Mimic caching at edge servers to leverage a custom application or a data structure.
    • Cache hit/miss logic can execute within a custom Application class.

class CdnEdgeServer : public Application {

// Add custom caching logic here.

};

  1. Load Balancing:
    • Deliver client demands between the edge servers.
    • If content is not cached then we can transmit to the origin server.

Step E: Add Traffic Applications

  1. Install Client Applications:
    • Replicate client demands with the support of OnOffApplication.

OnOffHelper onOff(“ns3::UdpSocketFactory”, InetSocketAddress(edgeToClientInterfaces.GetAddress(0), 9));

onOff.SetAttribute(“DataRate”, StringValue(“500Mbps”));

onOff.SetAttribute(“PacketSize”, UintegerValue(1024));

ApplicationContainer clientApps = onOff.Install(clients);

clientApps.Start(Seconds(1.0));

clientApps.Stop(Seconds(10.0));

  1. Install Server Applications:
    • Receive and manage the requests at servers leveraging PacketSink.

PacketSinkHelper packetSink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), 9));

ApplicationContainer serverApps = packetSink.Install(edgeServers);

serverApps.Start(Seconds(1.0));

serverApps.Stop(Seconds(10.0));

  1. Configure Simulation Parameters

Configure the simulation duration and run the simulation by using.

Simulator::Stop(Seconds(15.0));

Simulator::Run();

Simulator::Destroy();

  1. Evaluate Performance
  1. Metrics to Analyze:
    • Cache hit ratio: Estimate how many demands are functioned from edge servers.
    • Latency: Compute delay to deliver requests.
    • Load Distribution: Examine the traffic which managed by each server.
  2. Export Results:
    • Record parameters to leverage NS3 logging or create custom scripts.
  3. Visualization:
    • Make use of NetAnim for envisioning request flows.
    • Transfer records into external tools such as Python or MATLAB for analysis.
  1. Advanced Features
  1. Dynamic Caching:
    • Execute content replacement strategies like LRU, LFU.
  2. Content Popularity:
    • Mimic diverse content request models according to the content popularity.
  3. Hierarchical CDN:
    • We will need to integrate regional servers among the origin and edge servers.
  4. Failure Handling:
    • Mimic server or link failures and also assess the retrieval approaches for managing failures.

Sample Complete Code Framework

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

int main() {

// Create Nodes

NodeContainer originServer, edgeServers, clients;

originServer.Create(1);

edgeServers.Create(3);

clients.Create(5);

// Configure Links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“1Gbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“10ms”));

NetDeviceContainer originToEdge, edgeToClient;

for (uint32_t i = 0; i < edgeServers.GetN(); i++) {

originToEdge.Add(pointToPoint.Install(originServer.Get(0), edgeServers.Get(i)));

}

for (uint32_t i = 0; i < clients.GetN(); i++) {

edgeToClient.Add(pointToPoint.Install(edgeServers.Get(i % edgeServers.GetN()), clients.Get(i)));

}

// Install Internet Stack

InternetStackHelper stack;

stack.Install(originServer);

stack.Install(edgeServers);

stack.Install(clients);

Ipv4AddressHelper ipv4;

ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);

ipv4.Assign(originToEdge);

ipv4.SetBase(“10.2.1.0”, “255.255.255.0”);

ipv4.Assign(edgeToClient);

// Traffic Simulation

OnOffHelper onOff(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address(“10.2.1.1”), 9));

onOff.SetAttribute(“DataRate”, StringValue(“500Mbps”));

onOff.SetAttribute(“PacketSize”, UintegerValue(1024));

ApplicationContainer clientApps = onOff.Install(clients);

clientApps.Start(Seconds(1.0));

clientApps.Stop(Seconds(10.0));

PacketSinkHelper packetSink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), 9));

ApplicationContainer serverApps = packetSink.Install(edgeServers);

serverApps.Start(Seconds(1.0));

serverApps.Stop(Seconds(10.0));

// Run Simulation

Simulator::Stop(Seconds(15.0));

Simulator::Run();

Simulator::Destroy();

return 0;

}

We had illustrated the basic implementation process with example coding for Content Delivery Networks projects, executed and analyzed in NS3 environment. Further details will be provided later.